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game pencil engine

Game Development Blog

We are back guys for gamedev

  Hello world its me Nathan Hurde from PawByte,   It has been some time since our last post. This summer led to an unusual time for us at PawByte. Although, we rarely take weeks and even months off; this summer we did. As many in the industry know game development Read more…

By Nathan, 3 years3 years ago
Agriduel

December 2016 Update – Game Pencil, Nintendo WiiU and Switch and more!

Good morning,   It has been quite some time since our last update. Most of the news is simply posted to the Game Pencil Subdomain. I will like to assure you all that development has been going steadily, but not smoothly. In the last 2 weeks my hard-drive failed. There Read more…

By Nathan, 4 years4 years ago
Game Development Blog

Game Pencil Engine 1.0.1 is now available!

July 9, 2016, Chicago, IL USA   June 2016 the world was introduced to the first stable version of the Game Pencil Engine. After applying many key updates, bug fixes and functionality today I’m pleased to announce the first key update is available.   The Game Pencil Engine was originally Read more…

By Nathan, 5 years ago
Game Development Blog

PawByte is now back to business

  Hello everyone, It has been some time now since I’ve posted here. This was one crazy summer and now we’re already halfway thru Fall. I took a break from PawByte in July and got a job, but later on my passions to keep doing game development did not stop Read more…

By Nathan, 5 years ago
Game Development Blog

Seeking Feedback on the Game Pencil Level Editor

Okay, so I’m working on The Game Pencil Engine’s 2D level editor and I wanted to request feeddback on people working with engines/editors. I’m sure most of them have their pros and cons and I will like to hear them. (more…)

By Nathan, 6 years6 years ago
  • Games
    • Agriduel
    • Command Throne
  • Game Pencil Engine
  • Open Source
    • Game Pencil Engine
    • SEMath library
    • PAWGUI library
    • SDL_Surface_Ex
    • SFF_Ex
    • STG_Ex
  • Community
  • Documentation
  • Blog
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