Simply import your beautiful textures, tile-sheets and animations into the editor and get them ready to build beautiful games.
The same goes for audio, fonts and custom functions.
Make data oriented objects, scenes and more. We make custom scene design as seamless as possible in the Game Pencil Editor.
Game Pencil was developed in-house by PawByte to ensure we have full control of bringing our games to as many consoles and desktop environments as possible. Currently supported platforms include:
With planned support for PS4 , Switch, and Xbox One in 2020.
We hate having to wait for updates for our favorite software and games, so release monthly and sometimes more often updates to the IDE and run-times.
Just one peak at the GitHub source code will show this is a huge project. Please consider donating to our patreon campaign to help fund future updates to the game engine. Every donation counts and helps the engine alot moving forward.
If you donate, not only will you help with the overhead costs of making Game Pencil, you will help us reach new platforms.
We believe open source technologies should be as easy to use as possible.
We believe open source software should do it’s best to be open source.
Long gone are the days for open source libraries to only be on windows. If it’s made in C/C++ it needs to have code that is compliant for all platforms.
We also hate licenses that force code-modifications to be made public. If we put our code into the world freely, we do not care if they do not return that same initiative. So in other words, we hate GPL and renounce it vehemently.
To the best of our abilities we have applied these principals to the Game Pencil Engine and any of our other open source products.
Your feedback, issues and testing helps make this engine stronger each day.
Do not hesitate on making a request for a new feature. We plan on using this engine for all of our games.
We want to make sure those games run as nice as possible and are as easy to make as possible too.
Copyright (c) 2014-2018Nathan Hurde, Chase Lee.
Copyright (c) 2014-2020 PawByte.
Copyright (c) 2014-2020 Game Pencil Engine contributors ( Contributors Page )
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
— Game Pencil Engine <https://create.pawbyte.com>