Our engine runs on Windows, Linux and OSX. By using SDL2 and open source design our goal is to reach as many platforms as possible with mobile just support just months away.
Easy to code
Although the engine is C++ we made strides to make our code base simplified and user oriented. Check out our documentation.
Open Source
Our community is more than users, but also people who can easily view and edit the source code and contribute changes.
Manage resources easily
Simply import your beautiful textures, tile-sheets and animations into the editor and get them ready to build beautiful games.
Enjoy development using our new data system.
Create simple and dynamic levels by utilizing our node system.
Cross platform editor & engine
Current support for Windows, Linux and OSX.
With planned support for consoles and mobile.
Simple build system
Use build scripts to easily connect your own IDE and build games the way you want them.
Built on C++ 11 you can harness the power of object oriented design.
Theme support
Like coding in darkness, or in the beauty of light. We've got you covered with custom themes from the start.
No paywalls or royalties
Free as in freedom and beer.
Modular engine design
Change backends, design patterns, our source is yours to edit.
MIT License
You own your source code, build without fear of any convoluted licensing.