Gaming and Tech!

Software

  April has come and gone and May looks to be even more exciting. We were able to launch Version 1.1.0 BETA of Game Pencil Engine.  Now we are moving quite faster and with slightly less stress.   Just moved into a coworking space!   I love Chicago and the hustle and bustle and now […]

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  2017 has already started off with “winning”. Last summer we submitted  the game pencil engine to Steam and after a long campaign and waiting process.  We have been given the Green Light!  This is an incredible opportunity and exciting time. We look forward to delivering a quality engine to the Steam userbase as well […]

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Good morning,   It has been quite some time since our last update. Most of the news is simply posted to the Game Pencil Subdomain. I will like to assure you all that development has been going steadily, but not smoothly. In the last 2 weeks my hard-drive failed. There was not much data loss(just […]

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  Good morning,   The update process for the Game Pencil engine in this key update focused on many bug fixing, optimizations and the introduction of a more intuitive build process as well as the addition of many new functions.   Please check out the Release Candidate now via our Itch.io page. The release candidate […]

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After a pleasant launch on itch.io we are setitng our eyes towards a Steam release. To do this we must first get Greenlit.   With that we need your help. Using your Steam account please visit http://steamcommunity.com/sharedfiles/filedetails/?id=722454621 and vote your level of support for the engine.   I believe in only a matter of days, we […]

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July 9, 2016, Chicago, IL USA   June 2016 the world was introduced to the first stable version of the Game Pencil Engine. After applying many key updates, bug fixes and functionality today I’m pleased to announce the first key update is available.   The Game Pencil Engine was originally released only in the commercial/deluxe […]

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It has been some time since I updated our site and it’s mainly because I’ve been busy making intense updates to the game pencil engine. Creating a GUI from scratch to make a new IDE from scratch with an engine from scratch sounds like torture to some, and believe me it has been. But fear […]

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  Hello everyone, It has been some time now since I’ve posted here. This was one crazy summer and now we’re already halfway thru Fall. I took a break from PawByte in July and got a job, but later on my passions to keep doing game development did not stop me from coding during my […]

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Hello guys, In this day and age of projects mysteriously leaving platforms once promised for we will like to be 100% transparent with you. PawByte is 100% dedicated to The Nintendo Wii U, HTML5, PC, Mac and Linux platforms. The Nintendo Wii U is the system we test on 1st and we are making sure that […]

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Well I was able to get a basic alpha version of the editor up and public. Although it seems like a midnight release for April 28th, I’m happy we still met our deadline with just half an hour to go Chicago time.

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