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Game Development Blog

Game Pencil is now on Steam Greenlight!

After a pleasant launch on itch.io we are setitng our eyes towards a Steam release. To do this we must first get Greenlit.   With that we need your help. Using your Steam account please visit http://steamcommunity.com/sharedfiles/filedetails/?id=722454621 and vote your level of support for the engine.   I believe in only Read more…

By Nathan, 5 years ago
Game Development Blog

Game Pencil Engine 1.0.1 is now available!

July 9, 2016, Chicago, IL USA   June 2016 the world was introduced to the first stable version of the Game Pencil Engine. After applying many key updates, bug fixes and functionality today I’m pleased to announce the first key update is available.   The Game Pencil Engine was originally Read more…

By Nathan, 5 years ago
Game Development Blog

PawByte is now back to business

  Hello everyone, It has been some time now since I’ve posted here. This was one crazy summer and now we’re already halfway thru Fall. I took a break from PawByte in July and got a job, but later on my passions to keep doing game development did not stop Read more…

By Nathan, 5 years ago
Game Development Blog

Seeking Feedback on the Game Pencil Level Editor

Okay, so I’m working on The Game Pencil Engine’s 2D level editor and I wanted to request feeddback on people working with engines/editors. I’m sure most of them have their pros and cons and I will like to hear them. (more…)

By Nathan, 6 years6 years ago
  • Games
    • Agriduel
    • Command Throne
  • Game Pencil Engine
  • Open Source
    • Game Pencil Engine
    • SEMath library
    • PAWGUI library
    • SDL_Surface_Ex
    • SFF_Ex
    • STG_Ex
  • Community
  • Documentation
  • Blog
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