Gaming and Tech!

Nintendo

    Happy New Year!   2016 has come and gone and now we bring on 2017. The year, where PawByte aims to make gamedev, video games and solutions great again! What does that mean? Do we actually have a plan, do I as the Founder and Developer of PawByte actually have a plan or […]

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Good morning,   It has been quite some time since our last update. Most of the news is simply posted to the Game Pencil Subdomain. I will like to assure you all that development has been going steadily, but not smoothly. In the last 2 weeks my hard-drive failed. There was not much data loss(just […]

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It has been some time since I updated our site and it’s mainly because I’ve been busy making intense updates to the game pencil engine. Creating a GUI from scratch to make a new IDE from scratch with an engine from scratch sounds like torture to some, and believe me it has been. But fear […]

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Hello guys, In this day and age of projects mysteriously leaving platforms once promised for we will like to be 100% transparent with you. PawByte is 100% dedicated to The Nintendo Wii U, HTML5, PC, Mac and Linux platforms. The Nintendo Wii U is the system we test on 1st and we are making sure that […]

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*See poll below* PawByte has now expanded into three branches. Branch one, aka PawByte Light is a tools and middleware development team. In English, this team is what makes the Game Pencil Engine, editor and separate runners/exports for many platforms. This team by nature works in 2D and is talented in application design and general […]

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