It has been some time now since I’ve posted here. This was one crazy summer and now we’re already halfway thru Fall. I took a break from PawByte in July and got a job, but later on my passions to keep doing game development did not stop me from coding during my lunch breaks, nights and weekends. I had to quit, my job and go full time indie. Friday( 10/23/2015) was my last day at my job and now its off to Monday thru Saturday full-time indie duties.
As of now here is where the deadline stands:
-November 16, 2015 – Release of updated fully functional Game Pencil Engine(For html5 and WiiU exports).
Each month these deadlines will be updated and I am so happy to see that we have a nice solid 60 FPS in the engine with a few more features to be made.
I will begin updating changelogs daily to the site for those interested in daily recording of progress. I have been experimenting with this and things feel more rewarding, especially for a software project.
Thank you all for the support and I shall keep you posted.